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Old Oct 28, 2011, 06:57 AM // 06:57   #21
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I stopped liking Costume Brawl when they switched to randomizing teams after every match. It's not fun having to micro 4 baddies each and every match. And I don't think I'm the only one who feels this way.

If CB is made permanent and it remains the way it is, it'll be a train wreck waiting to happen. /notsigned

Last edited by Elnino; Oct 28, 2011 at 06:59 AM // 06:59..
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Old Oct 28, 2011, 07:26 AM // 07:26   #22
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make it organised and remove the randomizing teams after every match?
This way pvers can still play and add people randomly in their team while the more serious people can also form teams in the way they want?!
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Old Oct 28, 2011, 07:37 AM // 07:37   #23
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Originally Posted by Coast View Post
make it organised and remove the randomizing teams after every match?
This way pvers can still play and add people randomly in their team while the more serious people can also form teams in the way they want?!
The only reason i like CB is because other people have no power to keep me from playing. so making it organized is shure to turn it into another empty outpost.
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Old Oct 28, 2011, 09:32 AM // 09:32   #24
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Originally Posted by Skyy High View Post
Add another con: it'd get boring if it's available all the time. It's fun because it's novel, the only way to keep that up would be if they rotated builds frequently (like, once a week), which would require them to actually playtest the arena every week to get the builds balanced.
you must have missed my 4th point in the cons paragraph i suppose:


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4) The question of builds - would a predetermined bar be better than a 'limited' skill deck (read 'well-thought out' and not 'random')? in the former's case it'd take extra man power to come up with the combinations that'd reach a middle ground instead of being either OP or utter trash; the rate at which skill bars are changed would be consequently less frequent, too.
^
it's all in there.

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Originally Posted by Lanier View Post
Oh, and whats wrong with an arena that attracts PvEers? I was under the impression that many PvPers were trying to attract more people to PvP play.
you have quite a few arenas dedicated to casual players already - RA, JQ, FA and (arguably) AB.

so why shouldn't we get a proper pvp arena instead of a random fest?

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Originally Posted by EPO Bot View Post
The only reason i like CB is because other people have no power to keep me from playing. so making it organized is shure to turn it into another empty outpost.
I don't understand - virtually any of the people I talk to on GW complain that cb sucks exactly because of its random nature, and how they'd play it only if it became organised, and I fully share those sentiments.

I mean, if proper pvp keeps you from playing then why are you even playing GW? Perhaps sticking with a game that has a more relaxed and chaotic form of pvp with a one-size-fits-all approach would suit you better. GW currently has both arenas for low and high end pvp, and I recognise CB as a potentially high-end pvp arena, but it's been treated with a completely faulted approach so far; however, I suppose having a fully random CB too next to an organized one would kill 2 birds with 1 stone (pretty much like the TA-RA analogy).

Moreover, I do not advocate CB should remain random and have the team reshuffle removed - I do not find it fun bashing casuals with a sync nor being bashed with my nab squad by a sync.

Last edited by urania; Oct 28, 2011 at 09:34 AM // 09:34..
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Old Oct 28, 2011, 02:43 PM // 14:43   #25
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Originally Posted by urania View Post
I do not find it fun bashing casuals with a sync nor being bashed with my nab squad by a sync.
Here's the problem of many formats today and why i said no to " team costume brawl " . Farming casuals with sync is the same as farming pug with guild team let's say... That's pretty much why only top players are left in GvG and especially in HA
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Old Oct 28, 2011, 03:22 PM // 15:22   #26
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Festival games are meant to happen only during FESTIVALS.

I won't mind some way of getting Gamer points all year round, as long as that other way is closed during festivals so people go to the festival games instead.


I always suggest things like copycats of the festival games.
First, we bring back the Team Arena outpost as the Game Arena outpost.
Then we make copycat versions of the games.
These 'copycats' would rotate, having one of the games each week, and taking Baltharzar faction to enter. These copycats would also give much less gamer points than the festival games.
When the festival games come, the button to enter the game is disabled, and an NPC appears in the outpost to go to the festival games.

- Snoball arena -> Dwarven Mudfights.
- Rollerbettle races -> Charr devourer races in the Charr Lands.
- Costume brawl -> Asura Golem brawl (With a different golem per profession). Builds from past costume brawls are used each week so the Live Team doesn't have to come up with a build each week this happens.
- Dragon Arena -> Norn dodgerock (dodgeball with boulders, because playing with balls is not Norn enough)
- Scarred Psyche -> Ahmtur's Challenge (Amthur Arena remodeled to work in a similar way).

That way people can get the Gamer points all year round, but the festivals games are still different and special.
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Old Oct 28, 2011, 05:59 PM // 17:59   #27
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Quote:
Originally Posted by urania View Post
you have quite a few arenas dedicated to casual players already - RA, JQ, FA and (arguably) AB.

so why shouldn't we get a proper pvp arena instead of a random fest?
You misunderstand, i'm in support of your idea. I probably wouldn't play it if it were more organized, but it would give those more serious PvPers somewhere to play small-sided matches (since TA was removed and all).

Oh, and I would definitely not agree that RA is casual friendly. When I ever play a non-meta build there, I have to hunker down and prepare for a shitstorm to be thrown my way.
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Old Oct 28, 2011, 06:18 PM // 18:18   #28
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I didn't say they were casual-friendly, just that they were designed with a casual-oriented player base in mind.

at Mithran, the idea was to adjust and slightly change the current CB (i'd use the zaishen crew instead of the usual cb costumes) and remove gamer pts from it or make a new title for it.
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Old Oct 28, 2011, 06:33 PM // 18:33   #29
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the random teams are great if you are just playing casually. Like if I only have 20 minutes to play, I can do 3 matches, and it's up to fate (and some skill) how those matches go. I don't have to play for 40minutes before I find a good team, and then spend an hour playing with them on a winning streak.
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Old Oct 29, 2011, 02:13 AM // 02:13   #30
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Quote:
Originally Posted by urania View Post
I didn't say they were casual-friendly, just that they were designed with a casual-oriented player base in mind.

at Mithran, the idea was to adjust and slightly change the current CB (i'd use the zaishen crew instead of the usual cb costumes) and remove gamer pts from it or make a new title for it.
If you just want the maps and its rules, they could just be inserted in RA as extra maps.

I really wouldn't mind if RA was changed to parties of 5.

It was fine with 4 in Prophecies, but now we have 10 professions and lots of skills. Parties of 5 could be interesting.

Maybe they should give that a trial run of a month or so.
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Old Nov 06, 2011, 08:34 PM // 20:34   #31
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I've been saying to myself for a long time that random arena as it is right now has to go.

Also I wouldn't mind the format to include use of only primary professions.

Last edited by headlesshobbs; Nov 06, 2011 at 08:37 PM // 20:37..
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Old Nov 07, 2011, 08:56 AM // 08:56   #32
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I would love an eight player random arena where the only thing you can choose is your profession. The build you get is then randomly selected from a list of twenty or more. This would create a lot of chaos, would require you to know what your profession can do and eliminate the stalemate of everyone using the exact same builds all the time.
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Old Nov 07, 2011, 10:39 AM // 10:39   #33
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Originally Posted by headlesshobbs View Post
I've been saying to myself for a long time that random arena as it is right now has to go.

Also I wouldn't mind the format to include use of only primary professions.
RA was good for prophecies when there weren't too OP builds. Today, it's just about 80% luck of match-up( having monk, having invoker, etc..) and some skills clearly don't belong to it...

The problem is that the format was, in my opinion, made so that people can test builds and practice easily. That's still the case but most players there are just playing for their glad points( i.e syncing( not because they miss TA), running meta-non fun builds 24/7, etc..).. That also used to be the place where " beginners " start to PvP... On the old times, a beginner still had some use because, like i said, there weren't builds that could solo you in 3 sec.. Today, most beginners are just flamed and that's not good...

Maybe there should be RA divided in 2 parts( one for glad3 and lower players other one for players above), maybe costume brawl should replace codex, maybe they should just ban some skills from RA... Probably nothing will be done , but there are many options...
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Old Nov 07, 2011, 01:17 PM // 13:17   #34
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Originally Posted by Lordkrall View Post
Problem with this would be the fact that it would trivalize the Gamer title, since you will now be able to just farm points all year round instead of only festivals.
Who cares, the game is 6 years old, having the gamer title doesnt give you any ingame advantage over anyone else, having something like this might actually allow people who have only played in the last 2 years get part of a title ( IE: make the game a little more active )

Ive been playing for 6 years, i dont have the time every event to farm gamer title points, and im sure many others dont either, as RL gets in the way ( to bad for us huh ) i would welcome something like this where you can just drop in at random and advance a title etc.
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Old Nov 07, 2011, 09:04 PM // 21:04   #35
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Originally Posted by Kook~NBK~ View Post
Boom.

Closed.
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